There is no place like home lost bet
High roller: A high-stakes gambler. Hook: A half-point. Juice: The commission the bookie or bookmaker takes. Standard is 10 percent. Limit: The maximum bet taken by a book. Lock: A guaranteed win in the eyes of the person who made the wager. Middle: When a line moves, a bettor can try to "middle" a wager and win both sides with minimal risk.
Suppose a bettor bets one team as a 2. She can then bet the opposite team at 3. She would then win both sides of the bet. Money line noun , money-line modifier : A bet in which your team only needs to win. The point spread is replaced by odds. Mush: A bettor or gambler who is considered to be bad luck. Oddsmaker also linemaker : The person who sets the odds. Some people use it synonymous with "bookmaker" and often the same person will perform the role at a given book, but it can be separate if the oddsmaker is just setting the lines for the people who will eventually book the bets.
Off the board: When a book or bookie has taken a bet down and is no longer accepting action or wagers on the game. This can happen if there is a late injury or some uncertainty regarding who will be participating. Also used in prop bets.
Parlay: A wager in which multiple teams are bet, either against the spread or on the money line. The more teams you bet, the greater the odds. Pick 'em: A game with no favorite or underdog. The point spread is zero, and the winner of the game is also the spread winner. Point spread or just "spread" : The number of points by which the supposed better team is favored over the underdog. Proposition or prop bet: A special or exotic wager that's not normally on the betting board, such as which team will score first or how many yards a player will gain.
Sometimes called a "game within a game. Push: When a result lands on the betting number and all wagers are refunded. For example, a 3-point favorite wins by exactly three points. Runner: Someone who makes bets for another person aka "beard". Sharp: A professional, sophisticated sports bettor. Spread: Short for point spread. Square: A casual gambler. Someone who typically isn't using sophisticated reasoning to make a wager. Steam: When a line is moving unusually fast.
It can be a result of a group or syndicate of bettors all getting their bets in at the same time. It can also occur when a respected handicapper gives a bet his followers all jump on, or based on people reacting to news such as an injury or weather conditions.
Straight up: The expected outright winner of the money line in an event or game, not contingent on the point spread. Teaser: Betting multiple teams and adjusting the point spread in all the games in the bettor's favor. All games have to be picked correctly to win the wager.
Total: The perceived expected point, run or goal total in a game. Depending on your actions on The Last Wish quest, there may be two consequences: If the player replied that he loves Yennefer during this quest, she will ask Geralt to have an intimate moment, which you can accept or not; If you have said that you no longer want to be with her, this dialog does not trigger. Regardless, the two return to talk a little more with Lambert and Eskel.
Yennefer says she's tired and goes to bed, while Geralt accompanies her to the bedroom if they are still a couple, or otherwise just raids the kitchen. Upon returning, the witcher encounters his two friends talking about a Samovila contract Eskel got some time ago.
Time goes on while talking and drinking, and eventually you can choose to go to bed or stay a bit more. Important: This choice may be presented multiple times, but if you do opt to go to sleep at any point, the quest will end, skipping all remaining activities and the optional reward.
Asking about the samovila will only result in more dialogue and banter. You can also play Gwent , which will count as playing Lambert as part of Gwent: Old Pals if you haven't challenged him already it doesn't matter if you bet money.
However, the choice you really don't want to miss is "Let's have some fun. If you decided to have fun, the three witchers will first play "never have I ever" while getting even more drunk, before their booze runs out and Eskel goes to fetch more.
After another small conversation, Geralt and Lambert notice him missing and now you have to find Eskel. It's not hard to find his tracks with spilled alcohol around them, and they will lead you just outside the keep, where you find Eskel drunk asleep on the floor with his Lil' Bleater beside him.
At this point, you can safely decline to end the quest without missing on rewards. However, if you do agree with Lambert, the trio will go upstairs to use the megascope and depending on your choice, can even dress up as women in order to "blend in". Aside from the obvious fun, this choice only affects if the person you contact recognizes you as witchers, or thinks the Lodge is out to get him.
Either way, Yennefer will eventually appear and send you all to bed, completing the quest. Yet in a surprise twist, Vesemir demanded they wait. The old witcher wanted to try his own, less risky method before the sorceress went about her invasive business. The others all bowed to his seniority and wisdom and let him take Uma to treat as he wished - leaving them with an unexpectedly free evening to fill.
Eskel timidly suggested they spend this time productively, but this suggestion lost out to a more attractive alternative - a night of drink and camaraderie.


UOB FOREX TRADING
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